Assassin’s Creed Rogue

I'm going to NYC next week, so here's a picture of "me" close to where my hotel will be a few hundred years later.

I’m going to NYC next week, so here’s a picture of “me” close to where my hotel will be a few hundred years later.

Another month, another Assassin’s Creed – this time, I played through the last-gen exclusive Rogue, which is basically Ubisoft saying “okay, next current-gen got a shiny new title, here’s something we hastily cobbled together from assets taken from Black Flag and Unity so even the last Xbox 360 or PS3 user will want to make the switch”.

It all sounds pretty bad, and it occasionally happens to look pretty bad as well: asset recycling is abundant, bugs are aplenty and I had the game crash twice during my play through. The lack of optimization is staggering; on some of the more hectic missions I experienced strange frame rate drops all the way down to zero for several seconds, and that with a mandatory hard drive installation. Why that installation was even necessary in the first place is beyond me since Black Flag ran perfectly fine without it and it’s more or less the same game.

Yep, it's Black Flag without black flags.

Yep, it’s Black Flag without black flags. Oddly enough, there are absolutely no real pirates in these waters while the south seas were absolutely infested with them.

These technical issues aside I did enjoy my time as a Templar, even though it became pretty clear that Ubisoft didn’t bother much with coming up with an excuse to reskin Black Flag. No matter what the player character is supposed to be, the whole piracy thing is still on, although you’re now sailing under the British flag and the victims are usually French – as opposed to just everyone in Black Flag. Several missions feel like they have been lifted directly from Black Flag in terms of objectives and mechanics with only slight changes to the story. Having completed Black Flag only recently I felt somewhat fatigued by the repetition, but I guess that was to be expected.

One thing that annoyed me a bit was that while the game duly recognized my efforts in the previous games and awarded me with a specific costume for each completed prequel, I still had to go through the tutorial missions like some newbie who’d never played an Assassin’s Creed game before. At this point in the franchise’s lifespan they could really come up with a way to be able to skip all that crap and get right into the meat of the game.

No idea what secondary sequences even are because the completion tracker doesn't seem to list them, but I can't really be arsed to do more.

Something fishy is going on with the completion tracker – the three cyan bars all say 100% while the identical-colored “secondary sequences” count reads 69%. That can’t be right …

Still, the ~28 hours spent on the game weren’t a time I didn’t enjoy. However, I’m happy to leave the Americas trilogy behind and finally get into big cities like Paris and London again. The American cities really weren’t great for climbing with their small buildings and all the samey-looking forest environments just lead to extremely easy and dull climbing puzzles. And seriously: they could have put more effort into designing trees. Having only one tree per climbing mechanic is just lazy.

Since I’m going on holiday to the USA next week I don’t really want to start a big new game before that (and certainly not AC: Unity!) so I don’t know … maybe I’ll throw in Call of Duty Black Ops II since I just noticed I kinda missed that too.